Mass ruff auto-fix:
- ruff check --fix: 109 issues fixed (F401 unused imports,
I001 unsorted imports, UP037 quoted annotations, SIM105
suppressible exception, RUF100 unused-noqa)
- ruff check --fix --unsafe-fixes: 22 additional issues
- ruff format: 70 files reformatted
- Manual pass: fix 16 misplaced import httpx lines
- Manual pass: fix remaining E402 (import-after-docstring)
Result: 283 errors -> 30 errors.
The remaining 30 are real issues that need manual review:
5 F401 unused-import (likely auto-generated stubs)
5 F821 undefined-name (real bugs in code that references
redis/pydantic/LLMRegistry without imports)
3 BLE001 (the compliance LLM fallback is intentional; the
other two are real)
3 RUF012 mutable-class-default
3 SIM105, 3 SIM117, 2 E722, 2 E741
1 B007, 1 B025, 1 E402, 1 RUF200 (pyproject.toml issue)
Tests: 436/437 pass (1 pre-existing SSE sandbox failure).
format check + import sort: now clean.
make ci: still gated on the 30 remaining real issues.
Follow-up: triage the 30 issues file-by-file.
198 lines
8.6 KiB
Python
198 lines
8.6 KiB
Python
"""Pry — Anti-fingerprinting and behavioral biometrics engine.
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WebGL noise, Canvas randomization, AudioContext spoofing, mouse curves, keystrokes."""
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# SPDX-License-Identifier: BSL-1.1
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# Copyright (c) 2026 Rug Munch Media LLC
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#
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# Part of Pry — Stealth / Anti-Detection Module
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# Licensed under Business Source License 1.1 — see LICENSE-BSL-STEALTH.
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# Change Date: 2029-01-01 (converts to MIT).
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import json
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import logging
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import random
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from pathlib import Path
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logger = logging.getLogger(__name__)
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SCRIPTS_DIR = Path(__file__).parent / "stealth_scripts"
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SCRIPTS_DIR.mkdir(parents=True, exist_ok=True)
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class StealthEngine:
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"""Generate stealth initialization scripts for browser contexts."""
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def generate_all(self) -> str:
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"""Generate complete stealth script with all fingerprint protections."""
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return (
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self.webgl_noise()
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+ self.canvas_noise()
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+ self.audio_noise()
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+ self.font_spoof()
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+ self.webdriver_hide()
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)
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def webgl_noise(self) -> str:
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"""Add random noise to WebGL rendering to prevent GPU fingerprinting."""
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noise = random.uniform(0.0001, 0.001)
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return f"""
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(() => {{
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const noise = {noise};
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const getParameter = WebGLRenderingContext.prototype.getParameter;
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WebGLRenderingContext.prototype.getParameter = function(p) {{
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if (p === 37445) return 'Intel Inc.';
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if (p === 37446) return 'Intel Iris OpenGL Engine';
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const result = getParameter.call(this, p);
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if (typeof result === 'number' && !Number.isInteger(result)) return result + noise;
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return result;
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}};
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const getExtension = WebGLRenderingContext.prototype.getExtension;
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WebGLRenderingContext.prototype.getExtension = function(name) {{
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if (name === 'WEBGL_debug_renderer_info') return null;
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return getExtension.call(this, name);
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}};
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}})();
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"""
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def canvas_noise(self) -> str:
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"""Add random pixel noise to Canvas fingerprinting."""
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noise = random.uniform(0.00005, 0.0005)
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return f"""
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(() => {{
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const noise = {noise};
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const toDataURL = HTMLCanvasElement.prototype.toDataURL;
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HTMLCanvasElement.prototype.toDataURL = function(type, quality) {{
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const canvas = this;
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const ctx = canvas.getContext('2d');
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if (ctx) {{
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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for (let i = 0; i < imageData.data.length; i += 4) {{
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imageData.data[i] = Math.min(255, Math.max(0, imageData.data[i] + (Math.random() > 0.5 ? 1 : -1) * noise * 255));
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}}
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ctx.putImageData(imageData, 0, 0);
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}}
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return toDataURL.call(this, type, quality);
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}};
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}})();
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"""
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def audio_noise(self) -> str:
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"""Add noise to AudioContext fingerprinting."""
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return """
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(() => {
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const getChannelData = AudioBuffer.prototype.getChannelData;
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AudioBuffer.prototype.getChannelData = function(channel) {
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const data = getChannelData.call(this, channel);
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for (let i = 0; i < data.length; i += 100) {
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data[i] += (Math.random() - 0.5) * 0.0001;
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}
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return data;
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};
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})();
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"""
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def font_spoof(self) -> str:
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"""Spoof system fonts to avoid font fingerprinting."""
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fonts = [
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"Arial",
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"Helvetica",
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"Times New Roman",
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"Courier New",
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"Verdana",
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"Georgia",
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"Palatino",
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"Garamond",
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]
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return f"""
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(() => {{
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const fonts = {json.dumps(fonts)};
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const measureText = CanvasRenderingContext2D.prototype.measureText;
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CanvasRenderingContext2D.prototype.measureText = function(text) {{
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const result = measureText.call(this, text);
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Object.defineProperty(result, 'width', {{ get: () => result.width + (Math.random() - 0.5) * 0.5 }});
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return result;
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}};
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}})();
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"""
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def webdriver_hide(self) -> str:
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"""Hide automation indicators completely."""
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return """
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(() => {
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Object.defineProperty(navigator, 'webdriver', { get: () => undefined });
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Object.defineProperty(navigator, 'plugins', { get: () => [1, 2, 3, 4, 5] });
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Object.defineProperty(navigator, 'languages', { get: () => ['en-US', 'en'] });
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Object.defineProperty(navigator, 'hardwareConcurrency', { get: () => Math.floor(Math.random() * 4) + 2 });
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Object.defineProperty(navigator, 'deviceMemory', { get: () => Math.floor(Math.random() * 4) + 2 });
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window.chrome = { runtime: {} };
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const originalQuery = window.navigator.permissions.query;
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window.navigator.permissions.query = (p) => (
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p.name === 'notifications' ? Promise.resolve({state: 'denied'}) : originalQuery(p)
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);
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})();
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"""
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def human_mouse_script(self) -> str:
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"""Generate realistic human mouse movement with bezier curves."""
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return """
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(() => {
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window.__pry_mouse = { x: 0, y: 0, clicks: 0 };
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document.addEventListener('mousemove', (e) => {
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window.__pry_mouse.x = e.clientX;
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window.__pry_mouse.y = e.clientY;
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});
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window.__pry_humanClick = async (selector) => {
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const el = document.querySelector(selector);
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if (!el) return;
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const rect = el.getBoundingClientRect();
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const targetX = rect.left + rect.width / 2 + (Math.random() - 0.5) * 10;
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const targetY = rect.top + rect.height / 2 + (Math.random() - 0.5) * 10;
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const steps = Math.floor(Math.random() * 10) + 15;
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for (let i = 0; i <= steps; i++) {
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const t = i / steps;
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const x = window.__pry_mouse.x + (targetX - window.__pry_mouse.x) * (1 - Math.pow(1 - t, 3));
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const y = window.__pry_mouse.y + (targetY - window.__pry_mouse.y) * (1 - Math.pow(1 - t, 3));
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el.dispatchEvent(new MouseEvent('mousemove', { clientX: x, clientY: y, bubbles: true }));
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await new Promise(r => setTimeout(r, Math.random() * 30 + 10));
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}
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el.dispatchEvent(new MouseEvent('mouseover', { bubbles: true }));
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await new Promise(r => setTimeout(r, Math.random() * 100 + 50));
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el.dispatchEvent(new MouseEvent('mousedown', { bubbles: true }));
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await new Promise(r => setTimeout(r, Math.random() * 50 + 20));
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el.dispatchEvent(new MouseEvent('mouseup', { bubbles: true }));
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el.dispatchEvent(new MouseEvent('click', { bubbles: true }));
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window.__pry_mouse.clicks++;
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};
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})();
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"""
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def human_type_script(self) -> str:
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"""Generate realistic human typing with variable delays."""
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return """
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(() => {
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window.__pry_humanType = async (selector, text) => {
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const el = document.querySelector(selector);
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if (!el) return;
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el.focus();
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el.value = '';
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for (const char of text) {
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el.value += char;
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el.dispatchEvent(new Event('input', { bubbles: true }));
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el.dispatchEvent(new Event('keydown', { bubbles: true }));
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el.dispatchEvent(new Event('keyup', { bubbles: true }));
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const delay = char === ' ' ? Math.random() * 200 + 100 : Math.random() * 80 + 40;
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await new Promise(r => setTimeout(r, delay));
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}
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el.dispatchEvent(new Event('change', { bubbles: true }));
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};
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})();
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"""
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def save_scripts(self) -> None:
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(SCRIPTS_DIR / "webgl_noise.js").write_text(self.webgl_noise())
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(SCRIPTS_DIR / "canvas_noise.js").write_text(self.canvas_noise())
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(SCRIPTS_DIR / "audio_noise.js").write_text(self.audio_noise())
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(SCRIPTS_DIR / "webdriver_hide.js").write_text(self.webdriver_hide())
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(SCRIPTS_DIR / "human_mouse.js").write_text(self.human_mouse_script())
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(SCRIPTS_DIR / "human_type.js").write_text(self.human_type_script())
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logger.info("stealth_scripts_saved", extra={"count": 6})
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